Luisa "Sam" Kohlbecher
Character Designer; Game Designer; Narrative Designer
Game Design
Studying Game Design at the University of Applied Sciences Hamburg (UE) has helped me greatly improve my overall organization,
time-management and documentation skills. Through having to finish at least one video game at the end of every semester
(roughly 2 month time from first idea to release) I was able to understand how much and what kind of work making a game requires.
My time management skills and efficiency have benefitted from this very strict and close deadline. In small project teams of two to
three people I am mostly, but not solely, responsible for 2D Art and Assets, organization, and documentation as well as the game’s narrative. Furthermore, I assist with coding problems and plan QA-Events. Below you will find games I have not only done for university projects, but also game jams or private projects. All my games can be viewed on my itch.io page.
The Executioner
2D Simulation
Play an executioner in medieval times and decide which weapon would do the job best.
Satisfy the audience with a brutal and catching show and you will be rewarded accordingly.
And if you don’t… you might end up on the gallows yourself!
This Game can be played in several languages. It allaows you to customize your character and collect archievements.
Engine: Unity
Coding Language: C#
Responsibilities
- Lead Artist (Pixel Art)
- Lead Narrative Designer
- Organisation and Documentation
Release: February 2022
Lumos Journey
Components of Life
3D Open World Adventure
Play an adventurous light bulb, who explores an exciting open world and discovers the power of all four elements on its journey.
Roam through an open world made of four areas based on one of the four elements. Collect the elemental crystals to gain special powers, which will allow you to reach new places and explore more of Lumo’s home.
Engine: Unity
Coding Language: C#
Responsibilities
- Code
- 3D Art
- Documentation
Release: August 2021
Breadcrumbs
A Hansel and Gretel 3D Walking Simulator
The forest around them brings a feeling of dread with it. Only the cycle of day and night keeps them connected to the concept of time.
Have you ever wandered through the depth of the woods?
Lost, exhausted, alone, hungry..
There seems to be a safe place. The worries seem forgotten, there is hope!
But is it really what you have been looking for?
Was it a blessing that you found this place or.. a curse?
This game is only available in german
Engine: Unity
Coding Language: C#
Responsibilities
- Code
- Lead Narrative Designer
- 3D Art
- Documentation
Release: February 2022
Dungeon Ponies
2D Dating Sim
You play as Sabrina, a young pony mare, who works as domina at
“Dungeon Ponies” BDSM Club. Spanking and spitting on random dudes all day is a good way of making money, but counterproductive for finding the one. However, Sabrina has
laid eyes on one very special individual she sees at work every day.
Who? Well, you can
decide.
This game was developed during a Game Jam with the topic “Dungeons and Horses”
Engine: Unity
Coding Language: C#
Responsibilities
- 2D Art and Character Design Lead
- Lead Narrative Designer
- Documentation
Release: July 2022
Soviet Noir
2D Point and Click Adventure
In a far future, the Soviet Union has reunited and is on a steady incline.
Former spy Adrik Wyschinksi stumbles upon a corpse of an old co-worker and seems to be pulled in a circle of treason, corruption and murder.
Can his investigations stop the wicked circle or will he only spiral downwards with it?
Explore the dark and eerie Moskau in the 22nd century and uncover dark secrets.
Engine: Gamemaker 2
Coding Language: GML
Responsibilities
- Lead Programmer
- Lead Artist and Animator
- Lead Narrative Designer
Release: February 2021
Scene build and render done in Unreal Engine 5. Assets from Quixel Bridge.
Program Knowledge
Unity | Intermediate knowledge in working in the editor, with several packages and coding in C# with VisualStudio |
Unreal Engine | Beginner knowledge in Blueprint Coding, as well as skills of working in the editor |
Git | Intermediate knowledge on how to work with several git programs, gitflow and branches |
Codecks | Intermediate knowledge in this project management tool |
Maya | Beginner skills in modeling objects and making UV-maps |
Substance Painter | Beginner skills in texturing 3D objects |