Luisa "Sam" Kohlbecher
Character Designer; Game Designer; Narrative Designer
Skills
- Communication &
- Teamwork
- Organization & Time-Management
- 2D Art
- Narrative Design
- C# Coding
- Unity
Languages
German
Native
English
Full Professional Proficiency
Interests
- Writing
- Drawing
- Character Design
- Pen & Paper
- Larp
- Cosplay
- Gaming
- Horseback Riding
Luisa „Sam“ Kohlbecher
Through my experience as a product and costume designer for one of the biggest
larping companies I was able to gain professional knowledge in fantasy garment and
armor design. My studies have helped me further improve my skills in game design,
coding, narrative design and worldbuilding. Combining these skillsets has allowed me
to create unique characters in a variety of different games and settings.
Working Experience
Product and Costume Designer
Mytholon GmbH | 04/2019 – Present
Designing Larp clothes and armor, monitoring the sampling process and organizing the
Product Development-Team.
Additional work: Helping marketing with content creation, data maintenance
– Monitor the Larp market and keep track of releases of popular fantasy media
– Plan and design product series with regards to gaps in the market
– Organize and manage task distribution for myself, the production manager, the tailor
and the photographer
– Communicate and document all meetings with manufacturers
Internship as Game Designer
Adiwidjaja Teamworks GmbH | 08/2022 – 02/2023
Designing and Alpha-Releasing a game in a small team, within a framework set by the
internship provider.
– Conceptualize and iterate gameplay mechanics
– Create and maintain guides and documentation
– Level Design with attention to comprehensibility and balance
– Assure quality by planning, documenting and implementing changes of Playtests
Customer Service and Technical Artist
Mytholon GmbH | 07/2018 – 04/2019
Providing solutions to customer’s problems and helping with information about
products and purchases.
Making technical drawings of products.
– Handle costumer complains and provide solutions and alternatives for problems;
follow up to ensure a proper resolution
– Provide information about orders and products with the help of a merchandise
planning system
– Produce technical, proportional drawings of products
Education
Game Design
| Bachelor of Arts | Ø1,3
University of Applied Sciences Europe (UE), Hamburg
09/2020 – 08/2023
Chemistry
| Bachelor of Science |
University of Hamburg (UHH)
08/2017 – 04/2019
Exmatriculated after 3rd Semester
GCE
| A-Levels | Ø1,5
Evangelisches Gymnasium, Lippstadt
08/2009 – 06/2017